2012年5月31日 星期四

Upgrade from Vista to Windows 7 Home Premium Edition

With the number of Windows 7 users becomes more and more huge, many computer users may want to have a try on it. If you just a Vista user and you want to upgrade your machine to Windows 7, now I will show you how to upgrade it from Vista to Windows 7 Home Premium Edition by choosing an in-place upgrade (which is easier) but not a clean install.

Note: In this example, we are upgrading Vista Home Premium 32-bit to Windows 7 Home Premium 32-bit .
Before the Upgrade There are several things you need to do before you start the upgrade process. Firstly, you need to make sure you have connected to the Internet and run Vista Home Premium with Service Pack 1 or higher. Actually...if you don't have at least SP1, you will get an error and have to go back and install it.

Upgrade Advisor

Also you'll need to run Windows 7 UpgradeAdvisor. Make sure all of the hardware that you normally run is connected to the computer before running (check everything). If your machine is already running Vista, chances are it's going to run Windows 7 without a problem.

Compatibility Center

To find out what hardware and software Windows 7 currently supports...go to Windows 7 Compatibility Center. You can easily search or browse for your hardware to see if it's Windows 7 compatible. If you have an older software version or hardware driver, they point you to the manufacturer's website so you can upgrade to the right version for Windows 7.

It allows you to browse or search for software that is officially supported.

Backup Data

Remember backup all of your most important files, folders, and other data. Maybe you have complete backups of your data already. But if not, here are some recommended backup solutions that we've previously covered.

Free Backup Utilities

-GFI Backup Home Edition

-Easeus Todo

-SyncBack

Commercial Backup Utilities

-GoodSync

-Paragon Drive Backup

-Second Copy

Internet

Make sure you are connected to the Internet so that updates can be downloaded and installed during the upgrade process.

Begin Upgrade

It's going to give you the following options when you pop in the Windows 7 disc. If you already ran Upgrade Advisor, just ignore "Check compatibility online" since all it will do it point you to Upgrade Advisor anyway.

After you click "Install now" button, you will see the following message.

Again make sure you're connected to the Internet before starting the process because during this step you'll want to get the latest updates for the installation.

Wait while the latest upgrades are found.

Check the box "I accept the license terms" to agree to the software license terms.

In the type of installation screen, select "Upgrade" (not Custom) since Custom would be used if you're doing a clean install.

Now the upgrade process begins.

There will be about three or four reboots while the process completes.

After each reboot, you should see different tasks on the list showing they have completed.

The last step will be Transferring Files, settings, and programs.

You will see the message that setup is checking video performance after the final reboot.

Then type in your upgrade product key.

Select if you want to turn on automatic updates.

Set up your time zone, time and date.

Select where your computer is located (in our example is on a Home Network).

It's done! Now the desktop will be configured and you can start using Windows 7 with all of your files and most settings intact.

Note: Not everything will be exactly how it was in Vista, so allow yourself time to go through and make the appropriate tweaks.

Actually there will be different with this two operating system (such as no Windows Mail, Messenger, Photo Galleryetc) so you can download Microsoft Live Essentials to get your favorite MS apps back.

Keep in midn run Windows Updateright away after the upgrade to make sure everything is current.

Note: If you're just using a version of Vista that allows an in-place upgrade, the process is relatively simple. The amount of time it takes will vary between systems. The system we used had an AMD Athlon dual-core processor and 2GB of RAM and it took about 45 minutes to complete the upgrade. Yours may take a lot longer though depending on the size of the hard drive and amount of data. The files and settings don't transfer over exactly how you had them before but it's just a matter of tweaking them a bit. But in a word...an in-place upgrade is a relatively simple and effective process.

If you want to download the software mentioned above, you can visit it's original sitehttp://www.newton360.com/Detail/Upgrade-from-Vista-to-Windows-7-Home-Premium-Edition.html

If you want to get more information,

Welcometohttp://www.newton360.com togetmoreinformatin,includingWindows7tips,news,wallpapersandsoftwares...etc.





iAutoblog the premier autoblogger software

2012年5月30日 星期三

Engineering Windows 7 for a Global Market

Microsoft has been a global software company for a long time and has always put a lot of effort into engineering our products for a global customer base. It is also an area where the engineering is complexprobably a lot more complex than many might thinkand one where we are always trying to learn and improve. Building global software is a responsibility for everyone on the team. We also have feature teams dedicated to developing both global and market specific featureswhether it is font handling or doing East Asian language input as two examples. We of course have a significant engineering effort that goes into localizing ("translating" is not quite accurate) Windows into nearly 100 languages.Julie Bennett represents the global development and localization teams and she and John McConnell on her team collaborated across the team to author this post that provides an overview of engineering for a global market.--Steven

Many of the readers of the e7 blog are located outside of the United States or speak a language other than English, so we thought it would be useful to share the international and multi-lingual improvements in Windows 7. Our goal for Windows 7 is to deliver exciting features that benefit users worldwide as well as features that make Windows feel local to every user. Like Windows 7's focus to improve the fundamental scenarios of performance and reliability, we improved our processes to allow us to deliver a great customer experience in every language and every country we serve, including delivery of Windows 7 as close to simultaneously as possible worldwide. This blog entry discusses some of the new features and improved processes that we believe make Windows 7 a great worldwide release.

Features

The international features of Windows 7 are pervasive across the system, from such low-level aspects as the supported characters in NTFS file names (now upgraded to match Unicode 5.1) to such high-level aspects as the selection of backgrounds and themes (now including locally-relevant photos). But there are certain features which are intrinsically critical for proper support of the world's many languages and cultures, and we will describe some of those here.

Fonts

Language and writing are at the heart of any culture and thus support for fonts is essential to supporting international users. Windows 7 significantly increases both the range and quality of fonts. We have added fifty new fonts:

As you might guess from the font names in the above table, many of the new fonts are for non-Latin scripts. In fact, Windows 7 will be the first version of Windows to ship with more fonts for non-Latin scripts than for Latin-based scripts. One major area of improvement is for the languages of India. To the nine (9) fonts for Indian languages that shipped in Vista, Windows 7 adds forty (40) more. Windows 7 will now include multiple fonts (often in multiple weights) for each of the official languages of India.

Aparajita: A New Devanagari Font in Regular, Bold, Italic and Bold-Italic

Besides new fonts, we have also improved many of the existing fonts. For example, we have added over two thousand (2,000) glyphs to Consolas, Calibri, Cambria Bold, and Cambria Math. But the most dramatic improvements have been to some of the non-Latin scripts. For example, Windows 7 does a much better job rendering the common Lam-Alef ligature in Arabic (see the illustration below) and in the placement of vowel marks.

Left: Lam-Alef Ligture in Vista Right: Lam-Alef Ligature in Windows 7

Changes to fonts (even clear improvements) are always tricky because of backwards compatibility issues. For example, if a character changes width or position, it may cause existing documents to reflow (repaginate), which is unacceptable. Therefore, whenever we change a font, we must run extensive verification tests against the changes to ensure the font metrics and other tables are unchanged. In the case of the Lam-Alef fix shown above, we discovered that there were existing applications that relied on the (undocumented) order of the glyphs within the old font. These applications would break if we simply replaced the glyphs. The font team worked closely with the international application compatibility team to ensure that changes we made did not affect the order of glyphs within the font, thus providing backward compatibility.

Font Control Panel

With so many new and expanded fonts for Windows 7, we also wanted to help users manage their fonts more easily. For the first time in years, we have done a complete overhaul of the font control panel.

The first picture below shows the font control panel with the large icon view. The most obvious change is that the font icons now convey much more information about the appearance of the font. The content of the icon gives a hint as to the glyph repertoire of the font. The style of the icon matches the style of the font. Non-Latin fonts show typical glyphs from the script for the font to see how it is designed. A more subtle change is that some font icons are faded to indicate fonts that are installed, but hidden. Hidden fonts will not show by default in the ribbon and font dialogs. Users can now use the font control panel to tune the fonts that they regularly use. By hiding fonts they never use, users can simplify choosing the correct font within applications. By default, only fonts supporting languages that can be written with the users installed input locales (keyboard layout plus language) will be shown. For example, users with English and French input locales will see only the Latin fonts, whereas users with the Japanese input method installed will see only the Japanese fonts. Users can override these defaults by right-clicking on any of the fonts in the control panel. Hidden fonts are still installed so an existing application that uses a hidden font will behave identically.

Font Control Panel with Large Icon View

The next picture below shows the font control panel with the detailed view. Now users can see much more information about the font. For example, the user can sort fonts by style, whether they are hidden, and information about the creator of the font. Font files generally contain information only in the design language of the font (e.g. a Japanese font might contain only information in Japanese). In Windows 7, we needed a solution that would work for all languages and for all fonts, so we created a hybrid approach that combines information from the font itself with metadata (an XML file that provides the information about the fonts on the system).

Font Control Panel with Detail View

Local Packs

Windows 7 has increased opportunities for personalization. New themes, backgrounds, and sounds make it easy to customize Windows 7 to match your personality. To the extent that our preferences are influenced by our language and location, Windows 7 reflects this with the introduction of Local Packs. Local Packs provide customized Windows 7 visual themes for a specific region. These visual themes contain locally relevant wallpaper images, custom aero glass colors, and regional sound schemes. Windows Internet Explorer Favorites and RSS feeds may also be updated when the Local Pack is activated on an end user's computer. For example, adding and enabling the Local Pack for France will add a market-customized theme for France to the end user's Personalization control panel and a number of links to useful French Public Sector websites and RSS Feeds to the user's profile.

Customized Themes in the Personalization control panel

The Local Pack content provides users with seamless local experiences right out of the box. Users are never exposed to Local Packs per se, they just select their Location as normal during Windows Welcome, and appropriate local content is exposed to them based on that setting.

Users looking for visual themes for other countries, or indeed any otherareas of interest, can find them on the Windows Online Gallery, which is accessible via the "Get more themes online" link in the Personalization control panel.

Other Features

Other new features include five (5) new locales (bringing the total number of locales supported to two hundred and ten (210)), twelve (12) new input locales, and improvements to sorting for traditional Chinese characters. Also, we have generally updated our system databases to the latest version of the Unicode Standard (5.1). There are also interface improvements that should allow developers to create better globalized applications. Extended Linguistic Services (ELS) is a cool new feature we describe below in the International Timeliness and Quality section.

Perhaps one of the most important improvements outside the core international features has been in Search, which now recognizes more languages. For example, Windows 7 desktop search now recognizes Russian morphology (the rules for single and plural, tenses, and case). This means that searches for a particular word in Russian will now match not only that exact word, but also the common variations of the word, yielding significantly better results.

International Timeliness and Quality

In previous versions of Windows, final delivery of every language to every market took several months. For Windows 7, we changed how we worked on international releases to significantly shorten this delta so that all users worldwide can enjoy Windows as simultaneously as possible. This goal had far reaching implications on how we perform our work as engineers and on how we interact with partners and customers during our public testing phases.

To understand our approach, we should first explain two important concepts: localization and globalization.

Localization is the process of adapting the user experience into another language. Beyond the translation of strings, it can also include activities such as resizing dialogs and mirroring icons for right-to-left languages, such as Hebrew and Arabic. Localization bugs, such as the mistranslation of a menu item, are defects introduced during this process.

Globalization, on the other hand, is the process of producing a product that works well in every country no matter the user interface language setting. A globalization bug may be as simple as showing a UI element in the wrong language and as complex as not properly handling right-to-left scripts. Globalization bugs are inherently more serious than localization bugs as they usually affect many or all languages and often require re-thinking the technical design. In past Windows releases, repairing globalization bugs contributed to the necessity of the long release deltas. For Windows 7 we worked to prevent, find, and fix globalization bugs as early in the development process as possible.

Pseudo - Localization

To prevent common globalization bugs, pseudo-localized builds were created. Pseudo-localization is a process that creates a localized product in an artificial language. That language is identical to English except that each character is written with a different character that visually resembles the English character. Except for being entirely machine generated, we create the pseudo-localized builds exactly the same way as we create the localized builds. Because even monolingual US software developers can read pseudo-localized text, it has proven to be an excellent way to find globalization problems early in the development cycle. In the Windows 7 beta, some UI elements were still in their pseudo-localized form, causing some interesting theories about what the meaning might be. We hope we have solved the mystery with this blog post. :-)

Control Panel Dialog in Pseudo-localized Windows 7

Pilot Languages

Beta is always an exciting time for us as it is our first real chance to hear from you about our efforts. We are thrilled that people from over one hundred and thirteen (113) countries downloaded the Windows 7 Beta. With such a large and diverse beta program, we must have highly scalable processes to gather and incorporate your feedback. In Windows 7, we are very excited about some new approaches we took here.

In the past, localization languages for Windows beta releases were selected for a mix of pragmatic reasons. While this ad hoc approach had benefits, too often we found that serious globalization defects were not reported because they did not manifest in the chosen languages. For the Windows 7 Beta, our priority was to find globalization bugs and therefore we have concentrated on four languages (plus English) that experience has shown are most likely to find specific types of defects:

-- German - Because it contains some very long words, German can reveal dialog size and alignment defects better than other languages.

-- Japanese - With tens of thousands of characters, multiple non-Latin scripts, alternative input method engines, and an especially complex orthography, Japanese is a great way to find defects that affect many East Asian languages.

-- Arabic - Written right-to-left and with contextual shaping (character shape depends on adjacent characters), including this language in the Beta helped us test code paths not exercised by German and Japanese.

-- Hindi - Windows 95 and Windows 98 never supported Hindi and support for this language relies entirely on Unicode. Testing Hindi helps find legacy (non-Unicode) defects that affect all such languages.

By concentrating on these four languages during Beta, we maximized our chances to find and fix the globalization bugs that affect many languages. This in turn gave us more time to improve the localization of all languages before we release the actual product. The pictures below show two bugs found during Beta that illustrate the advantages of focusing on these pilot languages.

Globalization Defects Found During Windows 7 Beta

In addition to our goal of finding globalization bugs via these languages, we also asked some of our OEM customers to provide feedback on the language aspects within their manufacturing processes. Since many of the OEMs are located in East Asia, we also localized Windows 7 Beta for Simplified Chinese, Traditional Chinese, and Korean.

RC Language Packs

In part because of the engineering process improvements described above, we were able to deliver more language packs for Windows 7 RC than we have ever been able to do in the past for Windows. For those of you running the Ultimate version of Windows 7 RC, you will have noticed the following thirty-two (32) Language Packs available for download on Windows Update:

32 Windows 7 RC Language Packs on Windows Update

One thing we will do differently in the future is to ensure that all languages available at Beta are also available at RC (e.g. not including Hindi for Windows 7 RC). We will correct this for future versions.

Understanding Feedback from around the World

With Windows 7 beta localized into five languages and globally enabled for hundreds more, we received beta bugs from customers all over the world. We rely on these bug reports to help us improve Windows 7, so we devote much time to reading customer bug reports to determine product issues. Because bugs come from worldwide customers in many languages, we look for ways not only to understand their feedback, but also to address it as quickly as possible. The faster we can understand the issue, the better chance we have of addressing the feedback. As we receive bug reports in all the many languages that our customers speak, this has sometimes posed quite a challenge.

In the past, we have handled multilingual bug reports using manual processes, where individual bugs were examined and then manually translated one-by-one for appropriate follow-up by the feature team that owned the affected component. This is a time-consuming and error-prone exercise that scales poorly to a program as large and diverse as the Windows 7 beta. In the worst case, valuable international feedback has missed the window to affect the final product, and thus slipped to a Service Pack or subsequent release.

In Windows 7, by using the language detection API in the new Extended Linguistic Services (ELS), we have been able to automatically detect the language of customer bugs as they are reported. ELS functionality is new for Windows 7 and available to any developer who wants to leverage advanced linguistic functionality in the operating system. Beginning in Windows 7, developers may use ELS to provide language and script detection of any Unicode text, as well as transliteration to map text between writing systems. To use these Windows 7 services and all further services that we will add in subsequent releases, developers need only to learn one simple and unified interface. The ability to detect over one hundred (100) languages is available for all Windows 7 application developers, and we are happy to be able to apply this functionality to triage and handle beta feedback you send us from around the world. We use our own international developer functionality to improve our abilit y to respond to customer issues globally.

Once we have detected the language, we take the resulting text and use the machine translation support that is available online from Live Translator. This allows us to translate the text to English to get a sense of your feedback. Our engineers can then search our feedback database for specific features or areas of functionality. This also helps us in our efforts to ensure international application compatibility, as we can learn about potentially problematic international application experiences as soon as customers report them. Machine translation does not provide a perfect translation, but it does allow us to determine which issues might require further investigation. This in turn allows us to hear and respond to customer issues with a much faster turnaround time than we have had in previous releases, which means better quality in Windows 7 when we release it to the world.

By the end of Windows 7 Beta, we had used this process to translate 35,408 issues and comments submitted using the Feedback tool.

Putting It All Together

The end result of the work to improve globalization and localization quality is reflected in the announcement that all fully localized releases of Windows 7 will be available within two weeks of the initial release wave with all languages available in October. We hope (and believe!) end users will find the overall quality of these releases to be the best ever.

36 Windows 7 language releases available in October 2009

In addition to the 36 languages that will be released in October, there will be additional languages available for download as Language Interface Packs (LIPs) onto any Windows 7 edition as part of the Local Language Program (LLP). The LLP is a partnership with governments, universities, and language experts from around the world. (You can find more information on the LLP at http://www.microsoft.com/unlimitedpotential/programs/llp.mspx.) Work on a LIP starts at RTM and continues for many months based on the schedules of our partners. Two (2) LIPs will be available for download when Windows 7 is available in October Catalan and Hindi. Additional LIPs will become available for download over the following months based on the schedules of our partners. We are happy to have improved the delivery time of the first 38 languages (36 + 2 LIPs) and recognize that future releases are an opportunity to improve further. Creating a track record of dependable release schedules on our par t will help everyone around the world plan better for a more unified release timeline.

More information about Extended Linguistic Services (ELS) and other cool new features of Windows 7 are available on-line on MSDN. In particular, you can download the Windows SDK for Windows 7 and read about what is new in the International' section. Also, the new Go Global Developer Center on MSDN has a wealth of information about international technologies.

If you want to send us feedback, please comment on this blog entry or use the Feedback button in Windows 7. We love to hear from you (in any language).

If you also have some questions after you read this article , you can visit the original article from:
http://www.pcwatch.com/News/Engineering-Windows-7-for-a-Global-Market.html
Welcome to http://www.pcwatch.com to read the information of reviews on software, games and top tech products.





iAutoblog the premier autoblogger software

2012年5月29日 星期二

Windows 7 review on the Look and Feel in the new OS

Expectations, gossips and speculation have been running hot around the new OS, Windows 7, and based on experience with a retail version of the new OS, the reality seems to exceed the hype.

Microsoft could've put some racing stripes to Vista and gave the result Windows 7, but instead it shows wisely to develop a fresh version of Windows, bringing a bunch of new features to the spotlight.

Compared to Vista, Windows 7 also seems to be operating on the smell of an old rag. Microsoft includes the basic requirements for Windows 7 as a 32 or 64 bit 1 GHz processor, 1- 2GB of RAM, 16-20GB of disk space, and a DirectX 9 compatible graphics card.

To see that these specs to be more theoretical than practical, it was pleasant surprise at how well Windows 7 operate on a low-spec HP NetBook. Heavy duty gaming, multimedia and multi-tasking, allow for at least 4Gb RAM, a half decent graphics card, more hard disk space and a zippier CPU.

However when it com es to looks, Windows 7 is superficially similar to Vista, because of its Aero glass look. Windows 7 takes things one step further with theme packages to change its look and feel. Microsoft packs several theme packages, many of which will cycle through several desktop wallpapers.

On-screen gadgets are now no longer limited to a sidebar and can be placed anywhere on the desktop, making customizing Windows far more flexible.

Perhaps the biggest noticeable interface feature of Windows 7 is its fresh taskbar. Where app designers filled Vista with relentless intrusive pop up alerts, those have been relegated to the action centre so one can check them out at your leisure.

Releasing or simply seeing what apps are running is also easy due to large taskbar icons. Move your mouse pointer over an application icon and all its windows are previewed. Place your mouse over a preview window and a full-sized preview of the program will come into view with all other open desktop windows becoming transparent.

Jump lists are another jazzy feature. Right-click on any program icon attached to the taskbar and you'll see a pop up list of files recently used with that program. In Internet Explorer, it reveals recently visited websites, but it doesn' t yet work in Firefox, so here's hoping Mozilla can get it resolved.

Microsoft also built in shortcuts that enable one to get the most of on limited screen real-estate. Pull a window to the top of the screen and it'll go full screen. For file copying, move one window to the far left edge on the desktop and the other to the far right - the both of them will automatically resize to exactly half the desktop.

Drag them away from the edge and it will return it to their original size. Minimizing screen clutter is as simple as taking hold of the title bar of the window you're working on with the pointer, shaking it and viewing all other open windows minimize. These may sound gimmicky, but in practice they do make a difference to day to day computing.

A user who has moved away from Vista with a bunch of ageing XP applications which won't run under Windows 7will be contended with some good news and bad news.

For the latter, they probably will not run di rectly under Windows 7, but for the good news Windows 7 has an XP Mode. This makes a virtual Windows XP session that will make it possible to run older and incompatible apps.

Using XP mode is as simple as installing the older application using the virtual XP option from the start menu and then operating it just like any other Windows 7 app.





iAutoblog the premier autoblogger software

2012年5月28日 星期一

Windows 8 Features to Watch Out For

Still a year or more from the final release of Windows 8 - Microsoft's upcoming version of WindowsOperating System. But its Beta releases this year, leaked screenshots and rumored features already give us a fair idea of what to expect in it.

We shall now category-wise proceed with discussing the awaited potential features of Windows 8 that might show up in it.

Storage Features

While mostWindowsusers are accustomed to relying on third-party tools for handling disc images and drive maintenance tasks,Microsofthas been working on a new file system for years.

ISO Mounting:

While Windows has lagged behind other operating systems, when it comes to the ability to handle disc images. As recently as Windows Vista, users needed third-party tools to burn an image to a disc. And while Windows 7 can now write a disc image, it can't mount and read one. However, this feature will finally come in Windows 8.

Tweaked Disk Cleanup:

According to Windows 8's pre-release builds, the Disk Cleanup utility has been enhanced with options that let you sort files by size and type. This should make it much easier to reclaim disk space quickly by targeting temporary files and spotting the biggest space hogs on your hard drive.

Portable Workspaces:

Based on screenshots and videos leaked from an April build of Windows 8, it appears that Microsoft looks to be integrating a new feature called Portable Workspaces into Windows 8, which will let you create a portable image of your system (comprising of a streamlined clone of your desktop, user settings and essential apps) on any USB drive with at least 16 GB of available space.

History Vault:

While Windows XP Service Pack 2 introduced a useful file-versioning feature called Shadow Copy, relatively few end users ever realized this feature existed. Even now, in Windows 7, it remains obscure and mostly inaccessible to ordinary users. Windows 8's History Vault feature (timed, incremental backups of changed files) appears poised to bring Shadow Copy into the light of day, whose early screenshots look eerily similar to Apple's Time Machine feature in OS X.

WinFS:

Since 2003, Microsoft has been working on a new Windows file system capable of detecting and using relationships between various chunks of data on a PC. WinFS (where "FS" stands for Future Storage) incorporates features of SQL relational database servers to intelligently find connections between files and surface them to applications. A common example of this would be a version of Windows Explorer capable of automatically discovering photos of a specific person and displaying them in chronological order.

WinFS was expected to launch as part of Windows Vista in 2006, but never made the final cut due to technical difficulties. Microsoft has made no announcements about the file system's chances of appearing in Windows 8, and we've yet to see credible evidence that it's coming.

Connection Features

Windows 8 seems to be deeplynet-connected, with a barrel of new features aimed at making the web browsing experience more central, syncing user data to the cloud.

Internet Explorer 10:

Despite the fact that Internet Explorer comes preinstalled on every Windows PC, Microsoft's share of thebrowsermarket continues to decline. But development of IE 10 continues at what looks to be a pretty brisk pace, with a bunch of tablet-friendly features.

The most interesting browser enhancements we've run across for Windows 8 is a feature Microsoft calls Immersive Browser. Apparently based on the mobile browser in Windows Phone 7, Immersive Browser will presumably use the IE rendering engine within a simplified full-screen interface that will make the most of tablet displays. To get more web onto the screen, Microsoft reduced the number of menu options to Forward, Back, Address, Reload, and Favorite.

Some leaked screens also reveal a tiled interface similar to the Metro UI in Windows Phone 7, which would display web links as tiles across the immersive browser screen for quick navigation. This feature looks like it would be more useful in a tablet than on a PC, but it may work for both.

SmartScreen Download Filter:

Internet Explorer 9 includes a reputation-based phishing filter called SmartScreen, which checks files, links, and sites against a reputation database before before allowing them to launch or loading them in the browser. These options have been spotted under the View tab in the Folder menu as user-selectable features.

Cloud Storage:

Leaked screenshots from Windows 8 alpha builds show thatcloudis now an integral part of the operating system. Apparently users will be able to link their Live Mesh/SkyDrive account to Windows 8.

Push Notifications:

Digging through DLL files in the alpha build, uncovers signs of push-notification support in Windows 8, such as triggering a noise or flash a light when a newemailcomes in, or announce a request for video chat and more.

User Account Features

So far, we've spotted few changes to the way Windows 8 will manage user accounts, but two interesting features have popped up on the rumor forums.

Facial Recognition:

Though there's nothing especially new about the idea of facial recognition, leaked news of a Windows 8 API called "Detect human presence," which likely integrates face recognition into the OS, where in users will be able to login to their password-protected Windows Account without having to type in the password every time for access.

System Reset:

Leaked screens show the presence of a feature called "System Reset" that allows a user to revert back to factory settings. The menu description for the feature reads, "Remove all programs you've installed and restore default Windows settings. You can choose to keep user accounts and personal files." For those who like to occasionally reinstall windows as a way of reducing bloat, this could be a real boon.

Interface Tweaks

So far, the screenshots we've seen of Windows 8 don't appear substantially different from those of Windows 7. But here are two tweaks worth talking about.

Ribbons Everywhere:

One of the most noticeable interface tweaks in Windows 8 pre-release builds is the proliferation of ribbon menus throughout Windows Explorer. Already present in included apps such as Paint and Word Pad, the ribbon interface adds a host of new buttons to the Windows Explorer menu, allowing to execute classic menu options within one-click accessibility.

Aero Autocolor:

This simple menu option in the Window Color and Appearance control panel empowers Windows to automatically change the desktop color scheme to match the dominant color in your wallpaper.

Content Integration

Windows App Store:

The most prevalent content-related rumor in the Windows 8 universe is that Microsoft is working on Windows app store.

PDF Support:

Finally Microsoft seems to be building PDF support directly into Windows with an app called Modern Reader, which will read a whole lot more than just PDFs.

Tablet Optimized

To capitalize on the current touch tablet craze, Microsoft is making a few moves to optimize Windows 8 for the slate, including touch-friendly improvements throughout the operating system, many of which appear to have been adapted directly from WindowsPhone7.

System On Chip Support:

Diminutive System On Chip (SOC) architecture will play a massive role in the company's future, which is why Microsoft will release multiple versions of Windows 8 for both x86 and ARM, including four distinct builds for the latter, meaning Windows 8 will be designed to run on low-power chips from ARM, Qualcomm, AMD, Intel, and Texas Instruments.

Pattern Login:

One of the many touch interface enhancements, includes the option of a pattern login screen consisting of a 16-block grid, which would allow for complexsecuritypatterns.

Other Tweaks

There are a few more forthcoming features that we do have some good information about.

New Windows Task Manager:

Though, there's little in the way of new functionality here, but the merged control panels will make quicker work out of spotting resource hogs and shutting them down with one click through a single control panel redubbed Modern Windows Task Manager.

Hybrid Boot:

To speed up boot times, Microsoft seems to have worked up a new method of shutting down and starting up known as Hybrid Boot, which works more like hibernation than actual shutdown, leaving lots of data cached for ready retrieval when the system resumes. Leaked screens also show an option to revert the system to conventional shutdown mode for users who'd rather like to conserve power.



Via: Technolicious





iAutoblog the premier autoblogger software

2012年5月27日 星期日

Windows 8, Whats coming your way

With more then 1 year since the release of Windows 7, Microsoft is gearing to release the next version of Windows,which is currently called as Windows 8.According to the post by Windows 8 beta the next version of windows is going to be released in around october 2012,exactly 3 years after the release of Windows 7 as stated in the Microsoft TimeFrame,though Russian site Wzor says that the next version of Windows would hit the stores on January 7,2013

A couple of screenshots has been leaked, showing the installation of Windows 8.The copyright statement reads as Copyright Microsoft 2012 confirming that Windows 8 RTM would be released in 2012 and the screenshots also states clearly that the next version of Windows shall be called Windows 8.

In the CES 2011,Microsoft announced that Windows 8 would support ARM chips as well,also which confirms that the next version of windows would continue to support 32 bit chips as well.
According to the latest rumors the latest Windows 8 build compiled is Build 7917,with build string as 6.2.7917.0.winmain_win8m2.110125-1757 and indeed Windows 8 has already reached milestone 2.

According to the information available other builds released in 2011 are-
6.2.7913.0.winmain_win8m2.110114-1745
6.2.7914.0.winmain_win8m2.110118-1605
6.2.7915.0.winmain_win8m2.110119-1806
6.2.7916.0.winmain_win8m2.110121-1715

Here is some information which is available relating to Windows 8
* Microsoft has been working on Windows 7 and Windows Server 2008 R2 Service pack 2 since fall of 2010 and is expected to be released in mid 2012.
* Windows 8 might not be the final name of next version of windows,though the Windows server would be definitely called Windows Server 2012 (We would be calling the next version of Windows as Windows 8 until the name is confirmed)
* Microsoft would start working on Windows 8 Milestone 3 from March and Beta version would be available after it. Earlier Microsoft employee leaked the roadmap so going by it we are expecting the first beta in July 2012.
* Microsoft would be releasing 2 beta version of Windows 8,which would be available for testing following which the RC version of Windows 8 would be released.
* Windows 8 would be RTM 3 months after the RC version is released .

At present no further information about Windows 8 is available,we are waiting to see the new GUI that's going to be incorporated in Windows 8.

If you want some good concept wallpapers just do a quick search in Google





iAutoblog the premier autoblogger software

2012年5月26日 星期六

Team Fortress 2

Gameplay

Team Fortress 2 in play: a group of RED players attack a BLU base on the map "Well"

Like its predecessors, Team Fortress 2 is focused around two opposing teams competing for an objective. These teams, Reliable Excavation & Demolition (RED) and Builders League United (BLU), are meant to represent two holding corporations that between them secretly control every government on the planet. Players can choose to play as one of nine classes in these teams, each with his own unique strengths and weaknesses. Although the abilities of a number of classes have changed from earlier Team Fortress incarnations, the basic elements of each class have remained. The game was released with six official maps, although 13 extra maps and eight arena maps have been included in subsequent updates. In addition, a number of community assembled maps have been released. When players join a level for the first time, an introductory video shows how to complete its objectives. During matches, an eternally dissatisfied woman voiced by Ellen McLain announces various game ev ents over loudspeakers. The player limit is 16 on the Xbox 360 and PlayStation 3. On the PC, a vanilla server can hold 24 players, but in 2008 Valve updated Team Fortress 2 to include a server variable that allows up to 32 players. Third party modifications have made it possible to host up to 34 players on one server.

Team Fortress 2 is the first of Valve's multiplayer games to provide detailed statistics for individual players. They include the time spent playing as each class, most points obtained and the most captures or objectives achieved in a single round. Persistent statistics tell the player how they are improving in relation to these statistics, such as if a player comes close to their record for the damage inflicted in a round. Team Fortress 2 also features numerous "achievements" for carrying out certain tasks, such as scoring a certain number of kills or completing a round within a certain time. New sets of class-specific achievements have been added in updates, which add new abilities and weapons to each class once unlocked by the player. This unlockable system has since been expanded into a random-chance system, where the player can obtain the items by playing the game. Achievements unlocked and statistics from previously played games are displayed on the player's Steam Community or Xbox Live profile page.

Game modes

The objective of the game is defined by the game mode in use.

In capture the flag maps, the objective for both teams is to obtain a briefcase of intelligence from the enemy team's base and return it to their own base while preventing the opposing team from doing the same.

Control point modes are more varied in their objectives, but share the common aim of capturing a particular point on the map. In some levels, the objective for both teams is to secure all the points on the map. On other levels (attack/defend), one team already holds all the points and must defend them from the other for a set amount of time. A more complex variation (territorial control), introduced with the map "Hydro", is based on territory: each team must capture the other team's single active control point to secure that section of the map. Once all sections have been captured by one team, they are then able to attack the other team's base directly. In an update on August 13, 2009, Valve included a fourth control point variation: King of the Hill. In this mode, both RED and BLU have to capture the center point and defend it for a set amount of time before the opposing team does. When a team gains control of the point, their timer starts to count down. If the o ther team captures the point, the former team's count down is stopped, and the latter team's starts.

In payload maps, one team has to work to escort a rail cart carrying a bomb along a track through a series of checkpoints, eventually detonating the bomb in the other team's base. The other team has to defend their positions and prevent the cart from reaching the end within a set amount of time. In the payload race variation, both RED and BLU attempt to escort a payload along symmetric (either parallel or opposing) tracks. The payload mode was introduced in April 2008 with the map "Gold Rush"; payload race was released in May 2009 with the map ipeline.

Arena is a team deathmatch mode. Arena maps focus on smaller environments and no respawning after the death of a player's character. A team wins in arena by eliminating all of the other side's members in the arena or capturing the map's central control point. Arena was introduced in the August 2008 update.

Classes

There are nine unique player classes in Team Fortress 2, categorized into offense, defense, and support roles. Each class has at least three weapons: a unique primary weapon, a secondary weapon such as a shotgun or pistol, and a distinct melee weapon in keeping with the character, such as a liquor bottle for the Demoman, a kukri for the Sniper, and a fire axe for the Pyro.

The three offensive classes are the Scout, the Soldier, and the Pyro. The Scout (voiced by Nathan Vetterlein) is portrayed as a fast-talking baseball fan from Boston, Massachusetts, and is a fast, agile character armed with a scattergun and capable of performing double jumps; however, the Scout cannot sustain much damage. The Soldier (voiced by Rick May) is more durable, but is consequently slower in his speed. A stereotypical American military man, the Soldier is armed with a rocket launcher which can be used to rocket jump to higher positions. The final offensive class is the Pyro (voiced by Dennis Bateman). Clad in a fire-retardant suit and a voice-muffling gas mask, the Pyro carries a flamethrower that can set other players on fire, as well as being able to produce a blast of compressed air that knocks nearby enemies and projectiles away.

The Demoman, the Heavy, and the Engineer make up the defensive classes. The Demoman (voiced by Gary Schwartz) is a black, one-eyed Scotsman who drinks heavily. Armed with a grenade launcher and a sticky bomb launcher, the Demoman can use his equipment to provide indirect fire onto enemy positions. The Heavy (also voiced by Schwartz) is a stereotypical Russian character, with a huge figure and heavy accent, obsessed with his guns to the point of naming them. The Heavy can sustain more damage than any other class and puts out immense amounts of firepower, but is slowed down by both his own size and that of his minigun. The Engineer (voiced by Grant Goodeve) is the last defensive class, portrayed as a relaxed and intellectual "good ol' boy" from Texas. The Engineer is capable of building a number of structures to support his team: a sentry gun to defend key points, a health and ammunition dispenser and a teleporter system.

From left to right: Pyro, Engineer, Spy, Heavy, Sniper, Scout, Soldier, Demoman, Medic

The final category, support, consists of the Medic, the Sniper, and the Spy. The Medic (voiced by Robin Atkin Downes) is a German doctor from Stuttgart with little regard for the Hippocratic Oath, responsible for keeping his teammates alive. The Medic is accordingly armed with a "medigun" to heal teammates, and can make teammates temporarily invulnerable or enhance their firepower after the medigun has been used for a brief time. The Sniper (voiced by John Patrick Lowrie) is a cheerful Australian character who rationalises his line of work, equipped with a laser sighted sniper rifle to attack enemies from afar and a submachine gun for close combat. The last support class is the deadpan Spy (voiced by Dennis Bateman): in addition to a revolver, he is equipped with covert tools, such as a temporary cloaking device, an electronic sapper to sabotage Engineers' structures, and a device hidden in his cigarette case that gives him the ability to disguise as other players . The Spy can also use his butterfly knife to stab enemies in the back, which instantly kills them.

Valve has stressed their focus on game balance when considering new improvements to the character classes. Every class has its own strengths and weaknesses which leads to reliance on other classes in order to be efficient. This forces gameplay into more strategic thinking and an increased utilization of teamwork than would be found if one class had inherent superior advantages. Each of the classes in the three categories have shared strengths and weaknesses, while each individual class also has its own advantages.

Development

Origins

Team Fortress originally began life as a free mod for Quake. Development on Team Fortress 2 switched to the GoldSrc engine in 1998 after the development team Team Fortress Softwareonsisting of Robin Walker and John Cookere first contracted and finally outright employed by Valve Corporation. At the point of Team Fortress Software's acquisition production moved up a notch and the game was promoted to a standalone, retail product; to tide fans over, work began on a simple port of the game which was released in 1999 as the free Team Fortress Classic. Notably, Team Fortress Classic was built entirely within the publicly available Half-Life Software Development Kit as an example to the community and industry of its flexibility.

Walker and Cook had been heavily influenced by their three-month contractual stint at Valve, and now they were working full-time on their design, which was undergoing rapid metamorphosis. Team Fortress 2 was to be a modern war game, with a command hierarchy including a commander with a bird's-eye view of the battlefield, parachute drops over enemy territory, networked voice communication and numerous other innovations.

Early development

The game's visual style changed drastically over its development.

The new design was revealed to the public at E3 1999, where it earned several awards including Best Online Game and Best Action Game. By this time Team Fortress 2 had gained a new subtitle, Brotherhood of Arms, and the results of Walker and Cook working at Valve were becoming clear. Several new and at the time unprecedented technologies on show: Parametric animation seamlessly blended animations for smoother, more life-like movement, and Intel's multi-resolution mesh technology dynamically reduced the detail of on-screen elements as they became more distant to improve performance (a technique made obsolete by decreasing memory costs; today games use a technique known as level of detail, which uses more memory but less processing power). No release date was given at the exposition.

In mid2000, Valve announced that development of Team Fortress 2 had been delayed for a second time. They attributed the delay to development switching to an in-house, proprietary engine that is today known as the Source engine. It was at around this time that all news ran dry and Team Fortress 2 entered six years of silent development, although in 2003 it was hinted that Team Fortress 2 may have been set in the time period between Half-Life and Half-Life 2. During that time, both Walker and Cook worked on various other Valve projectsalker was project lead on Half-Life 2: Episode One and Cook became a Steam developeraising doubts that Team Fortress 2 was really the active project that would be repeatedly described.

Final design

The next significant public development occurred in the run up to Half-Life 2's 2004 release: Valve's Director of Marketing Doug Lombardi claimed that Team Fortress 2 was still in development and that information concerning it would come after Half-Life 2's release. This did not happen; nor was any news released after Lombardi's similar claim during an early interview regarding Half-Life 2: Episode One. Before Episode Two's release Gabe Newell again claimed that news on Team Fortress 2 would be forthcoming, and Team Fortress 2 was re-unveiled a month later at the July 2006 EA Summer Showcase event.

Both teams sport their own art style to help players navigate the levels.

Walker revealed in March 2007 that Valve had quietly built "probably three to four different games" before settling on their final design. Due to the game's lengthy development cycle it was often mentioned alongside Duke Nukem Forever, another long-anticipated game that had seen many years of protracted development and engine changes. The beta release of the game featured six multiplayer maps, of which three contain optional commentary by the developers on the game design, level design and character design, and provide more information on the history behind the development.

Team Fortress 2 does not attempt the realistic graphical approach used in other Valve games on the Source engine such as Half-Life 2, Day of Defeat: Source and Counter-Strike: Source. Rather, it uses a more stylized, cartoon-like approach "heavily influenced by early 20th century commercial illustrations." The effect is achieved using a special Valve in-house rendering and lighting technique making extensive use of Phong shading. The development commentary in the game suggests that part of the reason for the cartoonish style was the difficulty in explaining the maps and characters in realistic terms. The removal of an emphasis on realistic settings allows these explanations to be sidestepped. The game debuted with the Source engine's new dynamic lighting, shadowing and soft particle technologies, among many other unannounced features, alongside Half-Life 2: Episode Two. Team Fortress 2 was also the first game to implement the Source engine's new Facial Animation 3 features.

The art style for the game was inspired by J. C. Leyendecker, as well as Dean Cornwell and Norman Rockwell. Their distinctive styles of strong silhouettes and shading to draw attention to specific details were adapted in order to make the models distinct, with a focus on making the characters' team, class and current weapon easily identifiable. Silhouettes and animation are used to make the class of a character apparent even at range, and a color scheme that draws attention to the chest area brings focus to the selected weapon.
The map design has a strong evil genius theme with archetypical spy fortresses, concealed within inconspicuous buildings such as industrial warehouses and farms to give plausibility to their close proximities. The bases hide exaggerated super weapons such as laser cannons, nuclear warheads, and missile launch facilities, taking the role of objectives. Between the bases there is a neutral space. The maps have little visual clutter and stylized, almost impressionistic modeling, to allow enemies to be spotted more easily. The impressionistic design approach also affects textures, which are based on photos that are filtered and improved by hand, giving them a tactile quality and giving Team Fortress 2 its distinct look. The bases are designed to let players immediately know where they are. RED bases use warm colors, natural materials and angular shapes, while BLU bases use cool colors, industrial materials and orthogonal shapes.

Release and ongoing development

During the July 2006 Electronic Arts press conference, Valve revealed that Team Fortress 2 would ship as the multiplayer component of The Orange Box. A conference trailer showcasing all nine of the classes demonstrated for the first time the game's whimsical new visual style. Managing director of Valve Gabe Newell said that the company's goal was to create "the best looking and best-playing class-based multiplayer game". A beta release of the entire game was made on Steam on September 17, 2007 for customers who had pre-purchased The Orange Box, who had activated their Black Box coupon, which was included with the ATI HD 2900XT Graphics cards, and for members of the Valve Cyber Caf Program. The beta continued until the game's final release.

The game was released on October 10, 2007 both as a standalone product via Steam and at retail stores as part of The Orange Box compilation pack, priced at each gaming platform's recommended retail price. The Orange Box also contains Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two and Portal. Valve offered The Orange Box at a ten percent discount for those who pre-purchased it via Steam before the October 10, release, as well as the opportunity to participate in the beta test.

Since the release of Team Fortress 2, Valve has continually released free updates and patches through Steam. In addition, the game is also being expanded by fans with the tools used by Valve to create the game. Valve has included some of the most popular community-created levels in the official updates. A current series of updates sees the classes gaining alternate weapons with different abilities, while putting in certain drawbacks to each unlockable weapon to maintain balance. The Medic, Pyro, Heavy, Scout, Sniper, Spy, "Classless", "Hallowe'en", Demoman and Soldier updates have been completed. Eventually, all classes will be updated. To hasten obtaining these unlockable weapons and cosmetic hats, a minority of players began using third party programs that idle the player's client on a server whilst external to the game. In response, Valve removed any items gained using these programs, and awarded those who did not use these programs with a free hat. Valve has a lso occasionally released new game types as part of their updates, the most recent being King of the Hill, released in an August 13 2009 update. Valve has created a blog to keep players up to date with the ongoing developments in Team Fortress 2.

A new update called WAR came out December 17, 2009 for the Soldier and Demoman. Based around a supposed war between Soldier and Demoman classes fighting over new weapons, it included a major overhaul of the inventory system to allow crafting of weapons and hats. On the day of the release it was revealed that the Soldier had killed more Demomen, and the gunboats, the secret item, was given to the Soldier. They are boots which drastically reduce damage from rocket jumping and occupy the second weapon slot. This update also introduced a beta version of Team Fortress 2 bots, based on AI systems in the Left 4 Dead series and initially only supporting the King of the Hill game mode.

Development of the new content has been confirmed for the Xbox 360, while development for the PlayStation 3 was deemed "uncertain" by Valve. However, the PlayStation 3 version of Team Fortress 2 received an update that repaired some of the issues found within the game, ranging from graphical issues to online connectivity problems; this update was included in a patch that also repaired issues found in the other games within The Orange Box. The updates released on PC and planned for later release on Xbox 360 include new official maps and game modes, as well as tweaks to classes and new weapons that can be unlocked through the game's achievement system. The developers attempted to negotiate with Xbox 360 developer Microsoft to keep the Xbox 360 releases of these updates free, but Microsoft refused and Valve announced that they would release bundles of several updates together to justify the price.

Marketing

The Scout talks about himself in his entry into the "Meet the Team" series.

To promote the game, Valve has released an ongoing video advertisement series entitled "Meet the Team". Constructed using the game engine and slightly more detailed character models, the series consists of short videos on individual characters, displaying their personalities and tactics. The videos are usually interspersed with clips of the character in combat in the game. The first installment, "Meet the Heavy", was released as part of the game's initial advertising in May 2007 and depicted an interview with the gun-obsessed Russian. "Meet the Soldier" was released in August 2007, showing the Soldier giving a misinformed lecture on Sun Tzu to a collection of severed heads. The Engineer was covered during the game's public beta testing in September 2007, giving a calm discussion about his sentry guns by a truck filled with stolen enemy intelligence, while the guns kill enemies attempting to attack him as he played a guitar by a small campfire. The Demoman was the first class to be covered after the game's official release in October 2007, conducting an interview where he bemoans the fact that he is a "black Scottish cyclops", noting that as such he is quite rare. Prior to the release of the update of the Medic class in April 2008, "Meet the Scout" was released, in which the Scout struggles with an enemy Heavy for possession of a sandwich while he brags about how amazing he thinks he is. In June 2008, "Meet the Sniper" was released to promote the major update for the Pyro class. In the video, the Sniper talks about his life as a professional assassin and argues with his father over the phone on his choice of career. With the Heavy update in August 2008, another video was released, this time for a health-regenerating 'sandvich' addition to the Heavy's arsenal, featuring a Heavy's battle with a Soldier and a Scout to get to a sandwich in a fridge from the point of view of the refrigerator. The next video, "Meet the Spy", was leaked onto YouTube in May 2009 during the marketing period for updates to both the Sniper and Spy classes, and revolves around the invasion of the BLU Team base by the RED Spy. In the development blog for Team Fortress 2, Robin Walker later joked that the leak was intentional. Valve has also held weekends of free play for Team Fortress 2.

The "Meet the Team" videos are based on the audition scripts used for the voice actors for each of the classes; the "Meet the Heavy" scripts is nearly word-for-word a copy of the Heavy's script. More recent videos, such as "Meet the Sniper", contain more original material. The videos have been used by Valve to help improve the technology for the game, specifically improving the facial animations, as well as a source of new gameplay elements, such as the Heavy's "Sandvich" or the Sniper's "Jarate".

Reception

Reception

Aggregate scores

Aggregator

Score

GameRankings

92% (based on 14 reviews)

Metacritic

92% (based on 16 reviews)

Review scores

Publication

Score

1UP.com

A

Eurogamer

9/10

GameSpot

8.5/10

GameSpy

IGN

8.9/10

PC Gamer UK

94%

GameDaily

9/10

Awards

IGN's Best of 2007 Awards:

Best Artistic Design

2007 1UP.com Editorial Awards:

Best Multiplayer Experience

Best Artistic Direction

GameSpy's 2007 Game of the Year Awards:

Best Multiplayer Game of the Year

Most Unique Art Style

See also: Critical reception of The Orange Box

Upon release, Team Fortress 2 received universal critical acclaim, with an overall score of 92 percent on both Metacritic and GameRankings. Many reviewers praised the cartoon graphics approach and the resulting light-hearted gameplay, and the use of distinct personalities and appearances for the classes impressed a number of critics, with PC Gamer UK stating that "until now multiplayer games just haven't had it." Similarly, the game modes were received well, GamePro described the settings as focusing "on just simple fun", while several reviewers praised Valve for the map "Hydro" and its attempts to create a game mode with variety in each map. Additional praise was bestowed on the game's level design, game balance and teamwork promotion. Team Fortress 2 has received several awards individually for its multiplayer gameplay and its graphical style, as well as having received a number of "game of the year" awards as part of The Orange Box.

Although Team Fortress 2 was well received, Team Fortress 2's removal of class-specific grenades, a feature of previous Team Fortress incarnations, was controversial amongst reviewers. IGN expressed some disappointment over this, while conversely PC Gamer UK stated "grenades have been removed entirely thank God". Some further criticism came over a variety of issues, such as the lack of extra content such as bots (although Valve have since added bots in an update), problems of players finding their way around maps due to the lack of a minimap, and some mild criticism over the Medic class being too passive and repetitive in its nature. The Medic class has since been re-tooled by Valve, giving him new unlockable weapons and abilities.

References

^ a b "Orange Box Goes Gold". GameDaily BIZ. September 26, 2007. http://biz.gamedaily.com/industry/news/?id=17582. Retrieved 2007-10-22.

^ a b "The Orange Box". GameSpot. http://uk.gamespot.com/ps3/action/halflife2episode2/similar.html?mode=versions. Retrieved 2007-10-22.

^ "British Board of Film Classification". BBFC. 2008-11-09. http://www.bbfc.co.uk/website/Classified.nsf/0/888E8C1FF222CBF4802573E50046C9F9?OpenDocument.

^ "Office of Film and Literature Classification". OFLC. 2008-11-09. http://www.classification.gov.au/special.html?n=46&p=156&sTitle=Team+Fortress+2&sMediaFilm=1&sMediaPublications=1&sMediaGames=1&sDateFromM=1&sDateFromY=1970&sDateToM=11&sDateToY=2008&record=226557.

^ "Pan European Game Information". PEGI. 2008-11-09. http://www.pegi.info/de/index/global_id/505/?searchString=Team+Fortress+2.

^ "Team Fortress 2". Steam. Valve Corporation. http://www.steampowered.com/v/index.php?area=game&AppId=440&cc=GB. Retrieved 2008-03-18.

^ a b c Mitchell, Jason; Francke, Moby; Eng, Dhabih (August 6, 2007). "Illustrative Rendering in Team Fortress 2" (PDF). Valve Corporation. http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf. Retrieved 2007-10-12. Video summary (WMV, 75.4MB)

^ a b "Vaporware: Better Late Than Never". Wired News. 2006-02-06. http://www.wired.com/science/discoveries/news/2006/02/70143?currentPage=2. Retrieved 2007-05-23.

^ a b Gerstmann, Jeff (2007-10-11). "The Orange Box Review". GameSpot. http://uk.gamespot.com/pc/action/halflife2episode2ob/review.html?page=2. Retrieved 2008-05-02.

^ a b c d e Onyett, Charles (2007-10-09). "Team Fortress 2 Review". IGN. http://uk.pc.ign.com/articles/826/826080p1.html. Retrieved 2008-05-02.

^ a b c Wong, Steven (2007-10-12). "Team Fortress 2 Review". GameDaily. http://www.gamedaily.com/games/team-fortress-2/pc/game-reviews/review/6055/1798/. Retrieved 2008-05-02.

^ a b c d e f Francis, Tom (2007-10-10). "PC Review: Team Fortress 2". PC Gamer UK. ComputerAndVideoGames.com. http://www.computerandvideogames.com/article.php?id=173003. Retrieved 2008-05-02.

^ "Meet the Team". Steam. Valve Corporation. http://www.teamfortress.com/movies.htm. Retrieved 2009-01-29.

^ a b c "Half-Life 2: Episode Two - The Return of Team Fortress 2 and Other Surprises". GameSpot. 2006-07-13. http://gamespot.com/xbox360/action/halflife2episode2/news.html?sid=6154006. Retrieved 2007-08-19.

^ a b Berghammer, Billy (2007-03-28). "Team Fortress 2 Hands-On Preview". Game Informer. Archived from the original on 2007-04-06. http://web.archive.org/web/20070406033849/http://www.gameinformer.com/News/Story/200703/N07.0328.1722.34101.htm. Retrieved 2007-04-13.

^ a b c Berghammer, Billy (2007-03-27). "The Team Fortress 2 Interview: The Evolution". Game Informer. Archived from the original on 2007-04-06. http://web.archive.org/web/20070406214738/http://www.gameinformer.com/News/Story/200703/N07.0327.1745.51023.htm. Retrieved 2007-04-13.

^ "Team Fortress 2 Badlands preview". Shacknews. 2008-01-14. http://shacknews.com/featuredarticle.x?id=741. Retrieved 2008-01-21.

^ "Ellen McLain". IMDB. http://www.imdb.com/name/nm1655889/. Retrieved 2009-07-26.

^ "Team Fortress 2 Interview". IGN. 2007-04-10. http://uk.pc.ign.com/articles/779/779677p1.html. Retrieved 2007-08-19.

^ "Team Fortress 2 February 28, 2008 Team Fortress 2 update". Valve Corporation. 2008-02-28. http://store.steampowered.com/news/1464/. Retrieved 2009-10-16.

^ Francis, Tom (2008-01-22). "Team Fortress 2 Gets Unlockable Weapons". PC Gamer UK. Computer and Video Games. http://www.computerandvideogames.com/article.php?id=180201. Retrieved 2008-03-02.

^ a b c Bramwell, Tom (2007-05-22). "Team Fortress 2 First Impressions". Eurogamer. http://www.eurogamer.net/article.php?article_id=76691. Retrieved 2007-05-23.

^ "Team Fortress 2 - Classless Update" (in English). Valve. 2009-08-12. http://www.teamfortress.com/classless/day02_english.htm. Retrieved 2009-05-21.

^ a b c "Gold Rush Update". Team Fortress 2. Valve Corporation. 2008-04-29. http://www.steampowered.com/goldrush/. Retrieved 2008-05-01.

^ "Team Fortress 2 - Sniper vs. Spy Update" (in English). Valve. 2009-05-13. http://www.teamfortress.com/sniper_vs_spy/day02_english.htm. Retrieved 2009-05-21.

^ "Heavy Update: Arena Mode" (in English). Valve. 2008-08-18. http://steamgames.com/tf2/heavy/arena.htm. Retrieved 2008-08-19.

^ a b c d e f g Goldstein, Hilary (2007-05-23). "Team Fortress 2: Class Warfare". IGN. http://uk.xbox360.ign.com/articles/791/791200p1.html. Retrieved 2007-09-21.

^ a b "Meet the Scout". Team Fortress 2. Valve Corporation. http://www.teamfortress.com/scout.htm. Retrieved 2008-04-20.

^ a b "Meet the Soldier". Team Fortress 2. Valve Corporation. http://www.teamfortress.com/soldier.htm. Retrieved 2007-11-10.

^ a b c "Pyro Update". Team Fortress 2. Valve Corporation. http://www.steampowered.com/pyro/?pw=presspreview. Retrieved 2008-06-18.

^ a b "Meet the Demoman". Team Fortress 2. Valve Corporation. http://www.teamfortress.com/demoman.htm. Retrieved 2007-11-10.

^ a b "Meet the Heavy". Team Fortress 2. Valve Corporation. http://www.teamfortress.com/heavy.htm. Retrieved 2007-11-10.

^ a b "Meet the Engineer". Team Fortress 2. Valve Corporation. http://www.teamfortress.com/engineer.htm. Retrieved 2007-11-10.

^ Jungels, Jakob (2008-07-03). "TF2 Trading Cards Part 2". Team Fortress 2. Valve Corporation. http://www.teamfortress.com/post.php?id=1678. Retrieved 2008-07-05.

^ a b "Meet the Sniper". Team Fortress 2. Valve Corporation. http://www.teamfortress.com/sniper.htm. Retrieved 2008-06-17.

^ "TF2 Official Blog: A Heavy Problem". Team Fortress 2. 2008-07-01. http://www.teamfortress.com/post.php?id=1670. Retrieved 2008-09-28.

^ a b Dunkin, Alan (1998-06-01). "Team Fortress Full Speed Ahead". GameSpot. http://gamespot.com/pc/action/teamfortress2boa/news.html?sid=2463316. Retrieved 2006-06-12.

^ "Team Fortress Classic (overview)". Planet Half-Life. http://planethalflife.gamespy.com/tfc/. Retrieved 2006-12-02.

^ "About Team Fortress Classic". PlanetFortress. http://www.planetfortress.com/tfc/about.shtml. Retrieved 2006-12-02.

^ Dawson, Ed (2000-11-11). "Team Fortress 2 Q&A". GameSpot. http://gamespot.com/pc/action/teamfortress2boa/news.html?sid=2652476. Retrieved 2006-12-02.

^ "Past Winners". GameCriticsAwards.com. http://www.gamecriticsawards.com/1999winners.html. Retrieved 2008-03-24.

^ a b c "Team Fortress 2: Technology". PlanetFortress. http://www.planetfortress.com/tf2/gameinfo/technology.shtml. Retrieved 2007-04-05.

^ Park, Andrew Seyoon (2000-06-21). "New Engine for Team Fortress 2". GameSpot. http://gamespot.com/pc/action/teamfortress2boa/news.html?sid=2592192. Retrieved 2006-07-12.

^ "Orange Box Interview". GameTrailers. August 29, 2007. http://www.gametrailers.com/player/24305.html. Retrieved 2007-08-29.

^ Berghammer, Billy (2006-05-26). "Half-Life 2: Episode One Hands-On, Details, And Extensive Video Interview". Game Informer. Archived from the original on 2008-05-16. http://web.archive.org/web/20080516082810/http://www.gameinformer.com/News/Story/200605/N06.0526.1422.35562.htm. Retrieved 2008-05-05.

^ "Friends 3.0 Pre-beta Interview". The Steam Review. 2006-01-26. http://steamreview.org/posts/friends3interview/. Retrieved 2008-05-05.

^ OnboardError (2005-11-17). "HL2World's Interview With Doug Q+A". hl2world.com. http://www.hl2world.com/bbs/here-vt41914.htm. Retrieved 2008-03-26.

^ Berghammer, Billy (2007-03-26). "The History Of Team Fortress 2". Game Informer. Archived from the original on 2007-04-03. http://web.archive.org/web/20070403160515/http://www.gameinformer.com/News/Story/200703/N07.0326.1849.05812.htm. Retrieved 2007-04-05.

^ a b Valve Corporation. Team Fortress 2. PC. Level/area: In-game development commentary (in English). (2007)

^ Roper, Chris (2006-07-14). "Team Fortress 2 Teaser Impressions". IGN. http://pc.ign.com/articles/718/718838p1.html. Retrieved 2006-07-19.

^ Ruymen, Jason (2007-05-14). "Face-to-face with TF2's heavy". Valve Corporation. http://steamgames.com/v/index.php?area=news&id=1039. Retrieved 2008-05-05.

^ a b Hellard, Paul (2007-12-01). "Visual Design, Comic Game Action, with a purpose". CGSociety. http://features.cgsociety.org/story_custom.php?story_id=4338. Retrieved 2008-03-18.

^ Hatfield, Daemon (2007-09-11). "Team Fortress 2 Beta Begins Next Week". IGN. http://uk.pc.ign.com/articles/819/819447p1.html. Retrieved 2008-05-05.

^ McElroy, Justin (2007-09-18). "Team Fortress 2 beta now available". Joystiq. http://www.joystiq.com/2007/09/18/team-fortress-2-beta-now-available/. Retrieved 2008-05-05.

^ Bokitch, Chris (2007-09-18). "Team Fortress 2 beta now open". Valve Corporation. http://www.steampowered.com/v/index.php?area=news&id=1209. Retrieved 2008-05-05.

^ "Steam announcement of updates (Meet the Sniper and Pyro unlockables)". http://store.steampowered.com/news/1627/.

^ Cherlin, Greg (2009-04-02). "Wave goodbye to yer head, wanker". Team Fortress 2. Valve Corporation. http://www.teamfortress.com/post.php?id=2394. Retrieved 2009-04-03.

^ Breckon, Nick (2009-09-02). "Valve Punishes Team Fortress 2 Idlers, Rewards Legit Players with Free Hat". Shacknews. http://www.shacknews.com/onearticle.x/60303. Retrieved 2009-09-05.

^ "Team Fortress 2 Update Released". 2009-08-13. http://store.steampowered.com/news/2733/. Retrieved 2009-03-13.

^ "Steam News Team Fortress 2 Blog Available". 2008-06-19. http://store.steampowered.com/news/1636/. Retrieved 2008-06-21.

^ Booth, Mike (2009-04-02). "Erectin a dispenser". Team Fortress 2. Valve Corporation. http://www.teamfortress.com/post.php?id=3279. Retrieved 2009-04-03.

^ "Team Fortress 2 360 DLC Details Due 'Pretty Soon,' Fate of PlayStation 3 Content Uncertain". Shacknews. 2008-05-21. http://www.shacknews.com/onearticle.x/52789. Retrieved 2008-05-21.

^ "The Orange Box PS3 Patch Released". 2008-03-20. http://www.shacknews.com/onearticle.x/51865. Retrieved 2008-12-23.

^ Park, Andrew. "Team Fortress 2 Updated Hands-On Goldrush, New Achievements, New Items". GameSpot. http://uk.gamespot.com/pc/action/teamfortress2boa/news.html?sid=6189377&tag=nl.e579. Retrieved 2008-04-23.

^ Loftus, Jack (2008-03-05). "Valve wants free Team Fortress 2 expansions". GamePro. http://www.gamepro.com/news.cfm?article_id=166408. Retrieved 2008-03-23.

^ Faylor, Chris (2008-08-22). "Valve Bringing Team Fortress 2 Updates to Xbox 360, Being Forced to Charge Gamers". Shacknews. http://www.shacknews.com/onearticle.x/54351. Retrieved 2008-10-16.

^ "Meet The Sandvich". Team Fortress 2. Valve Corporation. 2008-08-19. http://www.teamfortress.com/sandvich.htm. Retrieved 2008-08-20.

^ Fahey, Mike (2009-05-16). "Meet the Spy, Quite The Ladies Man". Kotaku. http://kotaku.com/5257925/meet-the-spy-quite-the-ladies-man. Retrieved 2009-05-17.

^ Walker, Robin (2009-05-18). "Getting to the bottom of things". Team Fortress 2. Valve Corporation. http://www.teamfortress.com/post.php?id=2515. Retrieved 2009-05-20.

^ "Valve Interview Part 2: Left 4 Dead Demo Potential, the Evolution of Steam, and More". Shacknews. 2008-05-23. http://www.shacknews.com/featuredarticle.x?id=874. Retrieved 2008-07-02.

^ a b Tolito, Stephan (2009-05-31). "Valve Dreams Of Team Fortress 2 Movie, Divulges 'Meet The Team' Origins". Kotaku. http://kotaku.com/5273555/valve-dreams-of-team-fortress-2-movie-divulges-meet-the-team-origins. Retrieved 2009-05-31.

^ a b "Team Fortress 2 Reviews". GameRankings. http://www.gamerankings.com/htmlpages2/437678.asp?q=Team Fortress 2. Retrieved 2008-09-01.

^ a b "Team Fortress 2 (PC: 2007): Reviews". Metacritic. http://www.metacritic.com/games/platforms/pc/teamfortress2. Retrieved 2008-09-01.

^ Elliot, Shawn (2007-10-10). "Team Fortress 2 PC Review". 1UP.com. http://www.1up.com/do/reviewPage?cId=3163581. Retrieved 2008-05-02.

^ Bradwell, Tom (2007-10-10). "Team Fortress 2 Review". Eurogamer. http://www.eurogamer.net/article.php?article_id=83375. Retrieved 2008-05-02.

^ Watters, Chris (2008-05-03). "Team Fortress 2 for PC review". GameSpot. http://www.gamespot.com/pc/action/teamfortress2boa/review.html?om_act=convert&om_clk=tabs&tag=tabs;reviews. Retrieved 2008-05-06.

^ Accardo, Sal (2007-10-10). "Team Fortress 2 Review". GameSpy. http://pc.gamespy.com/pc/team-fortress-2/826482p1.html. Retrieved 2008-05-02.

^ Burt, Andy (2007-10-10). "The Orange Box Review". GamePro. http://www.gamepro.com/microsoft/xbox360/games/reviews/139449.shtml. Retrieved 2008-05-02.

^ "GameSpy's Game of the Year 2007: Team Fortress 2". GameSpy. http://goty.gamespy.com/2007/multiplayer/10.html. Retrieved 2007-12-22.

^ "2007 1UP Network Editorial Awards". 1UP.com. http://www.1up.com/do/feature?cId=3165432. Retrieved 2008-02-18.

^ "GameSpy Game of the Year 2007: Multiplayer". GameSpy. http://goty.gamespy.com/2007/multiplayer/11.html. Retrieved 2008-04-06.

^ "GameSpy's Game of the Year 2007: Special Awards". GameSpy. http://goty.gamespy.com/2007/special/29.html. Retrieved 2008-04-06.

^ "IGN Best of 2007: PC Best Artistic Design". IGN. http://bestof.ign.com/2007/pc/12.html. Retrieved 2008-02-18.

^ "11th Annual Interactive Achievement Awards". AIAS. Archived from the original on 2008-03-19. http://web.archive.org/web/20080319003758/http://www.interactive.org/awards.php?winners&year=2008. Retrieved 2008-04-24.

^ "Spike TV Announces 2007 'Video Game Awards' Winners". PR Newswire. 2007-12-08. http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&STORY;=/www/story/12-08-2007/0004719089&EDATE;. Retrieved 2008-05-01.

^ Booth, Mike (2009-12-21). "Erectin a dispenser". Valve Corporation. http://www.teamfortress.com/post.php?id=3279. Retrieved 22 January 2010.

External links

Team Fortress 2 official site

The Team Fortress 2 page at the official site of The Orange Box

Valve Corporation official site

vde

Video games developed by Valve Corporation

Half-Life series

Half-Life (Deathmatch Classic Ricochet)

Half-Life 2(Episode One Episode Two)

Counter-Strike series

Counter-Strike Condition Zero Counter-Strike: Source Counter-Strike Neo Counter-Strike Online

Day of Defeat series

Day of Defeat Day of Defeat: Source

Team Fortress series

Team Fortress Classic Team Fortress 2

Left 4 Dead series

Left 4 Dead Left 4 Dead 2

Portal series

Portal (Still Alive) Portal 2

Compilations

The Orange Box The Black Box

vde

Source engine games

Valve

Half-Life series

Half-Life 2 Half-Life 2: Deathmatch Half-Life Deathmatch: Source Half-Life: Source Half-Life 2: Lost Coast Half-Life 2: Episode One Half-Life 2: Episode Two Half-Life 2: Episode Three

Other

Counter-Strike: Source Day of Defeat: Source Left 4 Dead Left 4 Dead 2 Portal Team Fortress 2

Kuma

The DinoHunters Dogfights: The Game The History Channel's ShootOut! The Game The Kill Point: Game KumaWar 2

Other

The Crossing Dark Messiah of Might and Magic E.Y.E. Garry's Mod Mabinogi Heroes Nuclear Dawn Postal III Salvation SiN Episodes Sting: The Secret Operations Tactical Intervention The Ship They Hunger: Lost Souls Vampire: The Masquerade Bloodlines VR Worlds 2 Zeno Clash

Categories: 2007 video games | Crafting video games | First-person shooters | First-person shooter multiplayer online games | Machinima works | Multiplayer online games | PlayStation 3 games | Source engine games | Valve Corporation games | Vaporware | Video games with commentaries | Windows games | Xbox 360 games



iAutoblog the premier autoblogger software

2012年5月25日 星期五

What Is a Science Fair Project?

A science fair project is a student directed scientific study. The student has complete control over their project and complete control over the quality of their results. What is so intriguing about science fair projects is that they serve multiple functions. They inspire students to be innovative, they educate students about the scientific method and they excite students about science. So what exactly makes up a science fair project? The answer can be found in the following steps.

Find a Topic

The first thing that a science fair project is, is an exploration of a specific science topic. This topic can be related to anything that interests the student. Topics can be found by paging through textbooks and magazines, watching science news stories or by creating a list of things that you are interested in.

Develop a Hypothesis

After a topic has been selected the student needs to develop a hyptohesis. The hypothesis is a prediction that relates to the topic that was selected. It needs to focus on one independent variable and one dependent variable. If the topic is extremely complex then several hypotheses can be developed. Each hypothesis will focus on only onle set of variables. The hypothesis is the foundation of the science fair project.

Design an Experiment

An experiment is another fundamental part of a science fair project. The experiment has one role, to test the hypothesis. In order to test the hypothesis effectively it will need to isolate the variable being tested. It is important to include a control experiment in the design of your overall experiment setup. The control experiment will be used to establish a baseline of data for comparison.

Collect Data

Data collection is one of the more exciting parts of a science fair project. In order to collect data the student will need to run their experiments multiple times. The data that is collected needs to be complete and accurate. This means that students will need to use the proper measurement tools and techniques. To keep the data organized that is collected, students are encouraged to set up spreadsheets and tables.

Analyze Data

The analysis of data is another part o f a science fair project. The analysis process will involve the use of basic statistics like averages, means, modes and medians. Standard deviations can also be used. When analyzing data it can be helpful to take advantage of data analysis tools offered by spreadsheet software programs.

Draw Conclusions

After the analysis of data is completed conclusions needs to be drawn. The conclusions of a science fair project will usually start with the affirmation or the negation of the original hypothesis. The student can then go on to list the other relationships and information that were discovered.

Written Report

One of the most time consuming elements of a science fair project is the written report. The report needs to summarize all of the work that the student has completed. The report will follow the steps in the scientific method and it will present the data that was collected in tables and graphs.

Dis play Board

The final component of a science fair project is the display board. The display board is what the judges will use to score the project. It needs to contain all of the information found in the written report in easy to digest visual panels. It is a good idea to include both graphic and text panels on a display board.





iAutoblog the premier autoblogger software

2012年5月24日 星期四

Live Coverage of World News

This is the era of mass communication and journalism. Wherever we glance through we just find the bulk of news around us. Thousands of newspapers as well as online news agencies are launching their own news about the contemporary happenings of the world every day. When it comes to news, it is a liner which is comprised of any important event, activity or happening of the global world. Generally news can be consisted of any types such as social, economic, political, art, cultural, terrorism, suicides, religious, health, technology, science, business, marketing, and disaster news. More importantly, a live coverage is given to the world news frequently.
In essence, there are plenty of renowned world news agencies and sites out there which are uniquely known as Sky news, BBC world news, Canadian news, ABC news, Reuter's news, CNN world news, GEO news, India news, Austrian news, African news, Fox news, Yahoo news, CNN headline news, and many more. The most wonderful aspect about them is that they have been truly merged into the categories of world news. That is why there are plenty of world news categories out there which are undoubtedly known as health news, business news, technology news, science news, sports news, economics news, traveling news, marketing news, internet marketing news, mobile phone news, and many more.
Truly speaking, world news is given a live coverage both at live TV channels as well as online. Several news reports, writers, and analysts play a vital role in the creation of global news undoubtedly. They collect unique information and data on the world news by doing their days and nights researches both in the field works as well as online. More importantly, news writers as well as reports regularly make use of the quantitative and qualitative research tools in order to produce detailed and realistic news for the global audiences. That is why news writers are absolutely pivotal for the world news agencies always.
Currently thousands news are being launched by the most popular news agencies online. One of the main focuses of these global news agencies is on the reality of terrorism and suicidal bombing through which the whole world is coping with it today. That is why terrorism news has become the most mandatory requirement for any world news agency these days. Finally we have to say that global news reports are full of thrills, excitements, triggers, facts, knowledge, information, funs, and entertainment always. Therefore if you need any assistance regarding the world news, please feel free to contact us online. We shall provide you the best world news services worldwide cost effectively.





iAutoblog the premier autoblogger software

2012年5月23日 星期三

The Era of News

This is the era of mass communication and journalism. Wherever we glance through we just find the bulk of news around us. Thousands of newspapers as well as online news agencies are launching their own news about the contemporary happenings of the world every day. When it comes to news, it is a liner which is comprised of any important event, activity or happening of the global world. Generally news can be consisted of any types such as social, economic, political, art, cultural, terrorism, suicides, religious, health, technology, science, business, marketing, and disaster news. More importantly, a live coverage is given to the world news frequently.

In essence, there are plenty of renowned world news agencies and sites out there which are uniquely known as Sky news, BBC world news, Canadian news, ABC news, Reuter's news, CNN world news, GEO news, India news, Dhaka news, Austrian news, African news, Fox news, Yahoo news, CNN headline news, and many more. The most wonderful aspect about them is that they have been truly merged into the categories of world news. That is why there are plenty of world news categories out there which are undoubtedly known as health news, business news, technology news, science news, sports news, economics news, marketing news and many more.

Today's world is already driven by Technology and News Provider. The way in which news we are providing is totally different, the news we are providing is Bangaldesh news. Today there is lots of competition and you can get latest news from internet easily.Dhaka news provides technology news, digital Bangladesh, business, education, health, international, entertainment, politics and sports news and all the fresh news within some fraction of time.

The best way to learn and gather more information and knowledge about your society, city, state, country or the world, is to read newspapers and if you can attain all the important news items on internet, it becomes further more easy. Digital media through internet has nearly killed the print media; however, it has certainly increased our potential to remain aware about various activities going on around the world. Dhaka news is an internet based newsletter, or say a news magazine that covers many categories of information and news such as financial news, political news, technological news, news related to arts, health and sports news.

The news actually updates about the latest events happening around and in the different parts of the world. Any incident happening at any corner of the world comes in a moment to every one through the different media available now days. With the advent of Internet services people could actually see things happening in front of their eyes at any time of the day. Most of the news channel telecast the news 24 hours seven days. The news telecasted by the Bangladesh news covers a wide range starting from entertainment to catastrophic events and from parliamentary sessions to sports news.





iAutoblog the premier autoblogger software

2012年5月22日 星期二

News is the Integral Part of our Life

News is the integral Part of our life.

Do you ever wish that while working at your laptop/Pc you can know about the whole world on a click, what is happening outside from your office? What is the top news of today? Now ease avail for you. Yes, it all possible because we are living in the era of Gadgets, where everything is possible through a single click of your mouse.

Yesterday I was busy with my work in my office and I fed up with my boring repetitive task than I opened website www.websamachar.com Which informed me the wonderful performance of Sachin in South Africa, 2G spectrum corruptions by Nadia and other; and many other spicy information related to cricket, Politics, Bollywood, Economy of the world and international news. After reading this news I got updated apart from my official work. This website enhances our general knowledge by providing us daily updated news of National and International level. This also makes fresh our mind through new information and this new information increases your reputation in your friend circle/colleague that you have sufficient knowledge of your work as well as outside world.

These websites make your life easier. It has news from various newspapers in English along with Hindi. Latest news, Business news, Political news, Science news, or Sports news all are available at this one single website.

I usually go through this website when I eagerly want to know about the outside world.

Author-

Arpit





iAutoblog the premier autoblogger software

2012年5月21日 星期一

Go through Most recent Science News Prior to You Buy Wine Online in Australia

Very good news for enthusiasts all over the world, wine has been found to retard the growth of cancer cells, particularly these within the prostate glands. Prior to you buy wine online in Australia, talk about the fine news so it is easy to take pleasure in the enjoyment of the latest vintages from Down Under.

The discovery of exactly how wine can easily hinder cancerous cells is considered a main development in the therapy of cancer of prostate. Researchers have recognized the polyphenols contained in red wine and green tea extract as an necessary ingredient to obstruct cancer growth.

The article printed in the FASEB Journal points out how the antioxidants frequent in red wine and green tea extract generate a compounded effect to upset an integral cell signalling pathway necessary for the growth of cancer in the prostate glands. Based on the article, the effect of the antioxidants in red wine and green tea extract on your body is exceptionally signi ficant so long as they are consumed moderation.

This finding impacts both the pharmaceutical and wine industries all over the world. This discovery could possibly result in the advancement of new and better medications that can end or impede cancer progression. This can also aid present treatments. For wine makers including Margaret River Wineries, this study could possibly result in greater interest on wines particularly all those from new wineries which are in the forefront of wine-related research.
In connected news, researchers have determined the cause of headaches, stuffy noses, skin rashes, and other allergy-like symptoms that far more than 500 million consumers all over the world endure once they eat wine.

The discovery may well help wine makers in developing the first reduced allergenic vintages-reds and whites with much less potential to set off allergy symptoms, they say. The new study appears in ACS' monthly Journal of Proteome Investigation. Giuseppe Palmisano and colleagues note expanding issue regarding the potential of particular ingredients in reds and whites to cause allergy-like symptoms that vary from stuffed up noses to headaches to issues in breathing.

The so-called wine allergic reactions occur to an believed eight percent of wine drinkers across boundaries. Of this amount, about one percent is triggered by sulphites and other sulphur-containing substances that numerous winemakers put to prevent spoilage. The cause of al lergic reactions for the remainder is nevertheless unclear. Studies and many recommend that the symptoms could be caused by glycoproteins, which are some proteins coated using the sugars which are created by natural means as the grapes ferment. Researchers, nonetheless, nevertheless knew very little regarding the framework and functionality of those substances in wine according to the "Glycoproteomic profile in wine: a 'sweet' molecular renaissance" printed in the Journal of Proteome Research.

The report analysed Italian Chardonnay and located out 28 glycoproteins, some of which are determined for the first time. Numerous of those grape glycoproteins feature similar structures to known allergens, including these that cause allergic reactions to ragweed and latex. The study is necessary to Old World wine makers also to New World ones just like Margaret River Wineries and other Australian vineyards. This development enables for clearer knowing in the wine-making pro cesses and to assist decrease the development of the glycoproteins also to let far more buyers take pleasure in low-allergenic vintages.

Think of those research once you buy wine web based. Australia delivers numerous vintages that contain much less allergens and additional antioxidants. There is a good deal of good in them, do not ever question it.






iAutoblog the premier autoblogger software